Renamed GrappleType.FromFront to GrappleType.FaceToFace.Renamed GrappleType.FromBack to GrappleType.FaceToBack.Added a bunch of bones to PedBoneId enum.Peds spawned by plugins now neither grant nor remove honor when killed.Removed model restriction checks on Prop constructors for now, as it was preventing certain objects from being spawned.Fixed external console window showing when developer mode is not enabled.Fixed console commands not working at all in plugins.įixed the launcher hanging for a long time on startup during update checks if the web server was down.ĭownload (3.93 MB) Update from v2.79 (RDR2) (2.03 MB).Added new MinimumApiVersionAttribute class for developers to restrict their plugins to a certain version of RAGE Plugin Hook.When a fiber is blocking, a stack trace for the fiber causing the block is now logged.Added overloads of certain methods and constructors in GameMessageBuilder.TaskSequence.Execute() now returns an instance of new class SequencePedTask that can be used to check the status of the created sequence task.Added TaskSequence.Execute() overload taking the index of the task in the sequence to start at.Fixed natives added in game patch v1232 not being callable.Fixed Game.FrameCount always returning 0.Fixed NativeArgument(NativeString) constructor crashing when the argument was null.Created new Input class for input related stuff and marked input related stuff in Game obsolete.Fixed Model.IsHorse returning false for horse model with hash 0xc0a1ce3d.Added new ITransport interface for the stuff shared by the Vehicle and Horse classes.Added Horse.GetFreePassengerSeatIndex().Added CommonSeatIndex.OperatorSeat and CommonSeatIndex.RiderSeat.These and CommonSeatIndex.DriverSeat are aliases of each other, but OperatorSeat should be favored to increase portability with GTA V. Fixed Ped.IsWalking not always returning the correct value due to a bug in the game.Added Ped.LimitMoveBlendRatioThisFrame().Marked Ped.WarpIntoVehicle() and Ped.WarpOntoHorse() as obsolete.įixed Prop constructors expecting vehicle models and thus always throwing an exception.Added Ped.LimitMaximumMoveBlendRatioThisFrame().Added Ped.LimitMinimumMoveBlendRatioThisFrame().
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